UEFN — Audio-Driven Horror Map

UEFN — Audio-Driven Horror Map

Overview

An atmospheric horror experience built in UEFN, designed around spatial audio and psychological tension. Instead of relying on jump scares, this map uses dynamic sound cues and AI-triggered events to mislead or guide the player. I carefully balanced lighting, fog density, and AI patrol paths to maintain suspense and immersion. Audio direction was handled with layered reverb and distance-based triggers to convey presence and threat. This project demonstrates my ability to merge audio design, level scripting, and emotional pacing in game environments.

Results & Highlights

  • Streamlined workflows and improved data efficiency across project operations.
  • Designed for scalability and maintainability with modern frameworks.
  • Demonstrated strong full-stack, backend, and design skills.

Gallery

UEFN — Audio-Driven Horror Map screenshot 1
UEFN — Audio-Driven Horror Map screenshot 2