Overview
A high-speed FPS prototype developed in UEFN to explore aim feel, recoil balance, and movement mechanics. Built atop my custom Unreal Engine 5 Movement Pack, this project combines sprinting, sliding, and wall-running physics. I focused on tuning weapon feedback, camera recoil, and time-to-kill to achieve responsive, skill-based combat. The environment features close-quarters encounters balanced by open sightlines for tactical variety. This project showcases my ability to build combat systems and responsive player controls within Unreal’s gameplay framework.
Results & Highlights
- Streamlined workflows and improved data efficiency across project operations.
- Designed for scalability and maintainability with modern frameworks.
- Demonstrated strong full-stack, backend, and design skills.
Gallery


