Overview
A bright, fast-paced obstacle course created in Unreal Editor for Fortnite (UEFN), inspired by Fall Guys. This project emphasizes timing, flow, and reward pacing, blending fun mechanics with accessible level design. I built and tuned the course around jump physics and camera movement to ensure satisfying traversal across checkpoints. Custom materials and lighting were used to create a colorful, competitive atmosphere suitable for short play sessions. This map demonstrates my understanding of pacing, player feedback loops, and reward timing in UEFN gameplay design.
Results & Highlights
- Streamlined workflows and improved data efficiency across project operations.
- Designed for scalability and maintainability with modern frameworks.
- Demonstrated strong full-stack, backend, and design skills.
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