Overview
A custom movement framework for Unreal Engine 5 that adds realistic player mechanics such as sliding, vaulting, and ledge climbing. Built using both Blueprints and C++, it focuses on responsive controls and physics-based animation blending for fluid player motion. I designed the system for reusability across both FPS and third-person prototypes, featuring camera sway, mantling, and momentum handling. This pack became the foundation for multiple personal and collaborative UE5/UEFN projects, improving overall gameplay feel. It’s modular, performance-optimized, and serves as my go-to base for rapid game prototyping.
Results & Highlights
- Streamlined workflows and improved data efficiency across project operations.
- Designed for scalability and maintainability with modern frameworks.
- Demonstrated strong full-stack, backend, and design skills.
Gallery


